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AI Insights · Timothy · April 2024

Top 5 Vikings Games Performance on Unified Platform in Luxembourg, Q1 2024

In Q1 2024, the top 5 Vikings-themed games in Luxembourg showed varied performance across downloads, revenue, and active users, with notable trends in each metric.

Top 5 Vikings Games Performance on Unified Platform in Luxembourg, Q1 2024

In Q1 2024, the top 5 Vikings-themed games in Luxembourg exhibited diverse performance patterns across downloads, revenue, and active users. Here is a detailed look at the trends for each game, based on data from Sensor Tower.

Vikings: War of Clans, published by Plarium LLC, saw weekly revenue fluctuating between $288 and $589. The highest revenue was recorded in the first week of January, while the lowest was in mid-March. Weekly downloads were minimal, with only a few instances of 1 or 2 downloads early in the quarter.

Viking Rise: Valhalla by IGG.COM had a peak weekly revenue of $669 in mid-January, with a general decline towards the end of the quarter, reaching as low as $116. Weekly downloads started strong with 57 in the first week of January but gradually decreased to 12 by the end of March. The game maintained a relatively stable number of weekly active users, fluctuating around the 260-300 range.

Frostborn: Coop Survival from Kefir showed a steady weekly revenue trend, peaking at $327 in mid-March. The game had no notable downloads during this period.

Vikingard, published by NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, experienced a significant drop in weekly revenue from $192 in the first week of January to $20 by the end of March. Weekly downloads were minimal, with only a few instances of 1 or 2 downloads.

Bad North: Jotunn Edition by Raw Fury had sporadic revenue, peaking at $72 in mid-January and dropping to zero for several weeks. The game did not record any downloads during the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024